Class_name = "CBatchBallistics"
object_name = "SHELL_ENG_115_HE"

//105  F.H.Gr.   leFH 18 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.105

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,600,	19,29862,	4,53751,	0,119447
Armor=1000,506,	15,21214,	3,38185,	0,84855 //           SHELL_RUS_37X195_HE   
Armor=2000,427,	12,15124,	2,27223,	0,60496
Armor=4000,310,	7,7982,		1,14367,	0,31927
Armor=6000,200,	4,3318,		1,5972,		0,13272

//              (  .   -167)

Gage=115				//
DefaultStartSpeed=310	//        ()
MaxDistance=7000		// ,    
Mass=16.0				// 
Mkr=0.75				//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.13				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.43				// -   (M >= Mmax),        
R=0.0575				// 
LiveTime=45				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 45		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_object.txt",3,3,4.770
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_object.txt",3,0,1.188
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_object.txt",3,2,4.638
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_115mm_16kg_2kg_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 